List of Secondary Products
Here are the commodities needed to help improve life's functioning. They can be lived without and hardly affects one's survival and health. But they improve ones belief, thinking, relations, and wellbeing. You can tap the product links to see more about them.
Stationeries and Media Files
Stationeries and Media are the collection of commodities used to inform and/or express oneself. We've grouped this category into two: staioneries and media files. Stationeries are used to write, draw, paint, or print. Media files are read, listen to, or watched. While stationeries are used to record impressions and express oneself, media files are used to improve ones knowledge set and potentials.
Airtime, Phones and Accessories
Airtimes are intangible products that are loaded onto a telecom subscription account on a SIM card. The product proffers credit for voice call, SMS, and/or data. Phones are products that are used to make voice calls, send SMSes, and/or browse the internet. Phone usually come with certain accessories that help its performance like charger, USB cable, earphone, etc.
Housing
Housing category comprise all the commodities used in the house. Some are kept in the building while some others are kept outside the building. Some of the commodities kept inside of a building are furnitures, appliances, etc. while some of the commodities kept outside of the building are fuels, generator, and locks.
Adventure, Sport, Toys and Games
Adventure, Sport, Toys and Games category is made of commodities that we use for recreation and learning. The products can be categorized into four: adventure, sport/exercise, toys and games. Adventure products are commodities that can be used to undertake military like escapades. Examples of adventures are going to the woods, cycling and camping at new areas, etc. Sport commodities are commodities for exercise and competitions. When the commodities are used by just one person, such is considered exercise but when used by a group of people such is considered sport. Game commodities are considered as commdities played for fun. They generally do not involve physical effort instead mental and creative efforts. Toys are playful stuffs for kids. They can be adventure toys, exercise toys or even games. Toys are the best ways for a child to learn and stay excited, creative and motivated.
